Global Doll, Toy, And Game Market Research Report 2021


Posted February 18, 2021 by kavitakrishna98

Global Doll, Toy, And Game Market Report 2021: COVID 19 Impact and Recovery to 2030 from The Business Research Company provides the strategists

 
Bharat Book Bureau Provides the Trending Market Research Report on “Doll, Toy, And Game Global Market Report 2021” under Consumer Goods Category. The report offers a collection of superior market research, market analysis competitive intelligence and Market reports.

Global Doll, Toy, And Game Market Report 2021: COVID 19 Impact and Recovery to 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global doll, toy, and game market as it emerges from the Covid 19 shut down.



Reasons to Purchase

• Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.





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Reasons to Purchase



• Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.

• Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.

• Create regional and country strategies on the basis of local data and analysis.

• Identify growth segments for investment.

• Outperform competitors using forecast data and the drivers and trends shaping the market.

• Understand customers based on the latest market research findings.

• Benchmark performance against key competitors.

• Utilize the relationships between key data sets for superior strategizing.

• Suitable for supporting your internal and external presentations with reliable high quality data and analysis

• Report will be updated with the latest data and delivered to you within 3-5 working days of order.



Description:



Where is the largest and fastest growing market for the doll, toy, and game? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Doll, Toy, And Game market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider doll, toy, and game market, and compares it with other markets.

• The market characteristics section of the report defines and explains the market.

• The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.

• Market segmentations break down market into sub markets.

• The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.

• Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.

• The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

• The doll, toy, and game market section of the report gives context. It compares the doll, toy, and game market with other segments of the general market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, doll, toy, and game indicators comparison.



Scope



Markets Covered: 1) By Type: Electronic Toys; Non - Electronic Toys

2) By Distribution Channel: Departmental Stores; Online; Others

3) By Product Type: Games and Puzzles; Infant and Pre-School Toys; Construction Toys; Dolls and Accessories; Video Games; Others

4) By Material: Plastics; Wood; Metal; Others



Companies Mentioned: Lego; Nintendo; Mattel; Hasbro; Nerf



Metrics Covered: Number of Enterprises; Number of Employees



Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam



Regions:

Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa



Time series: Five years historic and ten years forecast.



Data:Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, doll, toy, and game indicators comparison.



Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.



Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Major companies in the dolls, toys and games market include Lego; Nintendo; Mattel; Hasbro and Nerf.



The global doll, toy, and game market is expected to grow from $97.99 billion in 2020 to $102.26 billion in 2021 at a compound annual growth rate (CAGR) of 4.4%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $135.66 billion in 2025 at a CAGR of 7%.



The dolls, toys and games market consists of sales of dolls, toys and games by entities (organizations, sole traders and partnerships) that produce dolls, toys and games. The dolls, toys and games market is segmented into electronic toys and non - electronic toys.



Asia Pacific was the largest region in the global doll, toy, and game market, accounting for 32% of the market in 2020. North America was the second largest region accounting for 27% of the global doll, toy, and game market. Africa was the smallest region in the global doll, toy, and game market.



NFC (near field-communication) technology is increasingly being integrated with toys and games to enable interaction and improve engagement. NFC allows users phone to interact within a radius of about 4 cm and provides a wireless connection between devices. NFC stickers and inlays can be inserted in game controllers and consoles, as well as physical toys and cards. Users can also link controller and consoles in gameplay by simply tapping the other NFC device. NFC enabled game consoles, NFC enabled cars, NFC enabled board games are some other products that use this technology. For instance, Mattle introduced Hot wheels id, which enable kids to race their NFC-enabled Hot wheels on its smart track and scan their collections into a free iOS app. In the app, which acts as a virtual garage, kids can track speed and laps via infrared sensors in the Hot Wheels Race Portal, which scans your cars and connects to classic Hot Wheels tracks. Sphero, Anki Drive are some other companies offering NFC enabled cars.



The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the doll, toy, and game manufacturing market in 2020 as supply chains were disrupted due to trade restrictions and consumption declined due to lockdowns imposed by governments globally. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People’s Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in halting of manufacturing activities and a decline in economic activity with countries entering a state of 'lock down' and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the doll, toy, and game manufacturing market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.



The doll, toy and game manufacturing market are expected to benefit from steady economic growth forecasted for many developed and developing countries. The International Monetary Fund (IMF) predicts that the global GDP growth will be 3.3% in 2020 and 3.4% in 2021. Recovering commodity prices, after a decline in the historic period is further expected to be a significant factor driving economic growth. The US economy is expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. Greater economic growth is likely to drive public and private investments, joint ventures, foreign direct investments in the end-user markets, thereby driving the market during forecast period.



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Last Updated February 18, 2021