Global Virtual Reality in Gaming Market, Industry Insights by Components and Compatibility - Analysis and Forecast 2024


Posted July 5, 2019 by vynzresearch

Based upon components, the virtual reality in gaming market is categorized into hardware and software. Of both segments, hardware component holds a larger share in the market, globally.

 
Based upon components, the virtual reality in gaming market is categorized into hardware and software. Of both segments, hardware component holds a larger share in the market, globally. The growth of this segment is attributed towards increasing accessibility and availability of VR wearables and accessories across the globe.

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Virtual reality in gaming market gives the player an experience of playing inside the game itself. Along with this the gamer can customize and change the simulated environment according to the preference and requirement of the players.

North America dominates virtual reality in gaming market due to increasing deployment of gaming sectors and extensive influence of games amongst the young generation in this region are the key factors pertaining towards the growth of virtual reality in the gaming market in this region.

Virtual reality in gaming market in Asia-Pacific is anticipated to witness the fastest growth during the forecast period due to a large number of population and their increasing acceptance for gaming technology.

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Key players in virtual reality in gaming market are launching new products in order to engage a large consumer base.

Some of the prominent players in the virtual reality market include Kaneva, Linden Research Inc., Nintendo Co. Ltd, Nvidia, Qualcomm, Microsoft Corporation, HTC Corporation, Sony Corporation, and Samsung Electronics Co. Ltd.

Source: VynZ Research
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Tags virtual reality in gaming , virtual reality in gaming growth , virtual reality in gaming market , virtual reality in gaming market size , virtual reality in gaming share
Last Updated July 5, 2019