Global Gamification Market Size, Share, Growth Rate, Competitive Landscape, Analysis and Forecast 2024


Posted July 4, 2019 by vynzresearch

The global gamification market was valued at USD 4.3 billion in 2017 and is further anticipated to witness a CAGR of 30.7% during the forecast period (2018–2024).

 
The global gamification market is driven by factors such as extensive acceptance of technologies such as mobile, web and social media along with swelling utilization of Internet-based services. The increasing capability of this technique to satisfy the needs and desires of an individual pertaining to their virtual achievement and position are further fueling the growth of the market.

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The market for gamification devices is primarily driven by the extensive acceptance of technologies such as mobile, web and social media along with swelling utilization of Internet-based services is driving the growth of gamification market. The swelling dissemination of devices with a display is another factor driving the growth of the gamification market.

On the basis of industry, the global gamification market is segmented into media and entertainment, e-commerce, retail and consumer goods, banking, financial services, and insurance, travel, and logistics, entertainment, education, healthcare, and others.

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North America accounted for the major share of more than 45% in the gamification industry in 2017, globally due to the extensive adoption of an enterprise-based and customer-based solution in this region. In order to aggravate the marketing activities of their organizations, countries such as the U.S. and Canada are rapidly adopting gamification technique with the use of effective branding, advertising, and customer interaction.

Bunchball Inc., Badgeville Inc., Kuato Studios, SAP SE, Cisco Systems Inc., Gigya Inc., Microsoft Corporation, Knewton, BigDoor Inc., and Lithium Technologies Inc. are some of the key players offering solutions and services for gamification.

Source: VynZ Research
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Categories Business , Games , Technology
Tags gamification , gamification market , gamification market forecast , gamification market growth , gamification market share , gamification market size
Last Updated July 4, 2019