The Delirium Difficulty and Persistence small


Posted February 6, 2024 by taoaxue123

Frenzy and Power Charge Duration. It now provides Link Skills have 5% increased Buff Effect.

 
The Delirium Difficulty and Persistence small Atlas Passive Skill that provides Delirium in your Maps increases 5% faster with distance from the mirror and Delirium Fog in your Maps dissipates 4% slower has been removed from the Atlas Passive Tree. The Seance and Unrelenting Torment Notable Atlas Passive Skills have swapped locations on the Atlas Tree. Some other Atlas Passive Skills have moved location to make space for the new Keystones and Clusters added. Legion The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels. Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2. Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84. The 20% increased Experience gain for each Timeless Emblem has been removed. Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip. Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage. Delirium The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation. Torment Tormented Spirits now have ~20% more Life per level from level 55, scaling up to ~560% more at level 83. They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage reduction after 15 seconds. For every enemy a Tormented Spirit touches, it increases the damage the spirit takes by 5%. Their AI has also changed quite considerably. Spirits now more aggressively touch monsters that aren't already touched, and more aggressively possess Rare or Unique monsters. Stats that add Tormented Spirits to an area are now all consistently described as haunted by instead of sometimes being contains. Guardian Harmony of Purpose: No longer provides Nearby Enemies cannot gain Power, Frenzy or Endurance Charges, You and nearby Party Members Share Power, Frenzy and Endurance Charges or 20% chance to gain a Power, Frenzy or Endurance Charge on Hit. It now grants Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances, Enemies in your Link Beams cannot apply Elemental Ailments and Enemies in your Link Beams have -20% to all Elemental Resistances. The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides Link Skills have 5% increased Buff Effect. If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html.
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Issued By taoaxue123
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Categories Arts
Last Updated February 6, 2024