Extended Reality Market Expands Across Industries with Innovative Solutions


Posted April 19, 2024 by Prashantvi

Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices) - Global Forecast to 2028

 
The extended reality market is projected to reach USD 111.5 billion by 2028 from USD 40.1 billion in 2023, at a CAGR of 22.7% from 2023 to 2028. The major factors driving the growth of the extended reality market include availability of affordable VR devices, increasing demand for extended reality in entertainment and gaming industry, and the surging adoption of extended reality in healthcare sector.

Applications Across Industries:

Gaming and Entertainment: In the gaming industry, XR technologies enable immersive gaming experiences that transport players into virtual worlds filled with lifelike graphics and interactive gameplay. VR headsets and motion controllers allow players to explore virtual environments, interact with virtual objects, and engage in multiplayer experiences with friends and other players worldwide.
Education and Training: XR is revolutionizing education and training by providing immersive and interactive learning experiences. Virtual classrooms, simulations, and training modules enable students and professionals to practice skills, conduct experiments, and explore complex concepts in a safe and controlled environment. From medical training simulations to virtual field trips, XR enhances engagement and retention of knowledge.
Healthcare: In healthcare, XR technologies are used for medical training, patient education, and therapy. VR simulations enable medical students to practice surgical procedures and medical diagnoses in a realistic virtual environment. AR applications provide surgeons with real-time visualizations of patient anatomy during procedures, enhancing precision and safety. VR-based therapy is used to treat phobias, PTSD, and chronic pain by immersing patients in virtual environments that promote relaxation and healing.
Architecture and Design: XR is transforming the architecture and design industry by enabling immersive visualization and collaboration. Architects and designers use VR and AR tools to create and explore virtual models of buildings, interiors, and landscapes. Clients and stakeholders can experience architectural designs in a realistic virtual environment, providing valuable feedback and insights before construction begins.
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Trends Shaping the Market:

Enterprise Adoption: Increasingly, enterprises are leveraging XR technologies for employee training, remote collaboration, and product visualization. XR solutions enable companies to streamline operations, improve productivity, and reduce costs by providing immersive and interactive experiences for employees and customers.
Social and Experiential XR: Social and experiential XR applications are gaining popularity, enabling users to connect and interact with others in virtual spaces. Social VR platforms allow users to socialize, attend events, and explore virtual worlds together, fostering a sense of community and belonging in the digital realm.
Hardware Innovations: Advancements in XR hardware, such as VR headsets, AR glasses, and haptic feedback devices, are driving market growth and adoption. Companies are developing lightweight, ergonomic, and high-resolution XR devices that deliver immersive and comfortable experiences for users across various applications and industries.
Content Creation Tools: The availability of user-friendly content creation tools and platforms is democratizing XR content creation and distribution. Artists, developers, and creators can easily create and share VR experiences, AR apps, and MR content using intuitive authoring tools and development frameworks, fueling creativity and innovation in the XR ecosystem.
Technological Innovations:

Recent technological advancements in the Extended Reality market include:

Spatial Computing: Spatial computing technologies enable XR devices to understand and interact with the physical environment in real-time, enhancing immersion and interaction in virtual and augmented worlds.
Hand Tracking and Gesture Recognition: Hand tracking and gesture recognition technologies enable natural and intuitive interaction with XR environments, eliminating the need for handheld controllers and enhancing user engagement.
Eye Tracking: Eye tracking technology enables XR devices to detect and analyze eye movements, enabling features such as foveated rendering, gaze-based interaction, and attention-based analytics for personalized experiences.
Real-Time Collaboration: Real-time collaboration platforms enable users to collaborate and communicate in virtual environments, facilitating remote meetings, design reviews, and collaborative projects across geographies.
The report profiles key players such as Microsoft (US), Sony Group Corporation (Japan), Meta Platforms, Inc. (US), HTC Corporation (Taiwan), Google (US), PTC Inc. (US), Seiko Epson Corporation (Japan), Apple Inc. (US), Qualcomm Technologies, Inc. (US), and Samsung Electronics Co., Ltd. (South Korea).


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Issued By marketsandmarkets
Country United States
Categories Electronics
Tags extended reality market
Last Updated April 19, 2024