Global E-Sports Market Share, Growth, Trends and Forecast To 2026


Posted April 5, 2021 by mitali305

Global e-sports market is expected to grow by 18.8% annually in the forecast period and reach $7,302.3 million by 2030 owing to the rising need for remote sports and virtual games amid the COVID-19 pandemic.

 
Global e-sports market is expected to grow by 18.8% annually in the forecast period and reach $7,302.3 million by 2030 owing to the rising need for remote sports and virtual games amid the COVID-19 pandemic.
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces

Get HOLISTIC request sample of this report: https://axelreports.com/request-sample/105523


Based on Game Type, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
• Multiplayer Online Battle Arena (MOBA)
• Player vs. Player (PvP)
• First Person Shooters (FPS)
• Real Time Strategy (RTS)
• Massive Multiplayer Online Games (MMOG)
• Other Game Types
Based on Revenue Source, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
• Game Publisher Fee
• Merchandize & Tickets
• Advertisement
• Sponsorships
• IT Industry
• Consumer Electronics
• Drink & Beverage
• Financial Institutes & Banks
• Retail Industry
• Others
Media Rights
• Subscriptions
• Online Advertisements
Other Revenue Sources
Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
• PCs
• Consoles
• Laptops & Tablets
• Smartphones
• Other Devices
Based on Streaming Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
• YouTube
• Twitch
• Hayu
• DouYu
• Other Streaming Platforms
Based on Audience Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
• Regular Viewers
• Occasional Viewers
Based on Viewer Gender, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
• Male Viewers
• Female Viewers
Based on Age Group, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
• 35 Year Old Viewers
Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• RoW (Egypt, UAE, South Africa

Get HOLISTIC request customization of this report: https://axelreports.com/request-customization/105523

Key Players
• Cloud9
• Counter Logic Gaming
• EA Sports.
• Echo Fox Fnatic
• Electronic Arts Inc.
• Envy Gaming
• Epic Games Inc.
• G2 Esports
• Gfinity Plc
• Hi-Rez Studios
• Immortals
• Intergalactic Gaming Ltd.
• Modern Times Group MTG AB
• Nintendo Co. Ltd.
• Take-Two Interactive Software Inc.
• Team Liquid
• Team SoloMid
• Tencent Holdings Ltd.
• Valve Corporation

About Axel Reports:
Axel Reports is committed to being the key player in your company, offering you detailed information on products, market trends, competitors and customers. We offer premium progressive statistical surveys, market research reports, analysis and forecast data for industries and governments around the world. By allowing you to make well-informed choices, Axel Reports will help you develop a great successful marketing project.Axel Reports understands how crucial statistical tracking information is for any association or organization. Therefore, we have partnered with leading publishers and research companies specializing in specific domains, ensuring that you will receive the most reliable and up-to-date research data available.

Contact us:
Axel Reports
US Office30 BEAVER ST. WORCESTER, MASSACHUSETTS 01603, UNITED STATES India
Office Office No. P-221, Marvel Sangria Boulevard N.I.B.M. Road Pune -411060 India
+18488639402
[email protected]
[email protected]
-- END ---
Share Facebook Twitter
Print Friendly and PDF DisclaimerReport Abuse
Contact Email [email protected]
Issued By Axel reports
Phone 09673474732
Business Address pune
Country India
Categories Advertising , Consumer , Technology
Tags esports market growth , esports market research , esports market share , esports market size
Last Updated April 5, 2021