5G and Virtual Reality Market Analysis and Forecast by Emerging Technologies


Posted October 17, 2016 by jadhavtanuj13

New Report on 5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts is now available on Orbis Research.

 
Virtual Reality (VR) technology and applications will undergo a substantial transformation during the pre-5G era, leading to mass adoption of full featured, mobile supported, and fully immersive VR technologies in post-5G era starting 2020 (along with the commercial deployment of 5G).
Browse Complete Report @http://www.orbisresearch.com/reports/index/5g-and-virtual-reality-emerging-technologies-solutions-market-outlook-and-forecasts#

5G is expected to reduce network latency significantly, which will enable many previously tethered-only applications and services such as streaming 4K video, real-time remote control, haptic or tactile communications, and more. Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming imbedded in many applications.

This research evaluates both the pre-5G VR base market as well as the what Mind Commerce refers to as the 5G Accelerated Uptake market in post-5G era. The report provides forecasting for VR by segments, applications, and regions including revenue forecasts for the period of 2021 – 2026. The report also forecasts VR shipment units and active users for the same period.

Key Findings:
The base market for VR will reach 978M users by 2026
The accelerated update due to 5G will lead to $72B revenue by 2026
The combination of gigabit Ethernet and 5G to catapult VR penetration
Semiconductor components will lead the H/W market with 40% market share
Consumer VR apps to maintain a substantial lead over enterprise and industrial
Some points from TOC:
1 Executive Summary
2 Introduction and 5G Contribution to VR
2.1 VR Acceleration Curve: Experiment to Experience
2.2 5G Promises to VR Application
2.2.1 Wireless Network Requirement Parameters for VR
2.2.2 Capacitive Sensing and Touch Sensor Technology
2.3 Proliferation of Full Feature Device and Mixed Reality
2.4 Emergence of Eyewear VR Devices
2.5 VR to be Immersive Social Communication Platform
2.6 360 video VR experience will Play Pivotal Role
3 VR Ecosystem in Post-5G Era
4 VR Market Outlook in Post-5G Era
4.1 Global VR Base Market
4.1.1 Combined Market Revenue 2021 – 2026
4.1.2 Combined Unit Shipment 2021 – 2026
4.1.3 Combined Active User 2021 – 2026
4.2 5G Accelerated VR Uptake Market
4.2.1 Market by Segments 2021 – 2026
4.2.1.1 Hardware Market
4.2.1.1.1 Full Feature Device including Haptic & Eyewear Devices
4.2.1.1.2 Hardware Components including Haptic Sensors & Semiconductor Components
4.2.1.2 Software & Application Market
Contact Information:
Hector Costello
Senior Manager – Client Engagements
4144N Central Expressway,
Suite 600, Dallas,
Texas – 75204, U.S.A.
Phone No.: +1 (214) 884-6817; +9164101019
Email: [email protected]
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Contact Email [email protected]
Issued By orbisresearch
Website orbisresearch
Phone +1 (214) 884-6817
Business Address Hector Costello Senior Manager – Client Engagements 4144N Central Expressway, Suite 600, Dallas,
Texas – 75204, U.S.A.
Country United States
Categories Semiconductors , Technology
Tags 5g and virtual reality market
Last Updated October 17, 2016