Cross-role Companion is A Double-edged Sword of SWTOR Fallen Empire


Posted November 4, 2015 by gracedashen

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With Knights of the Fallen Empire, Swtor players have got a revamped companion system with changed features. However, the ability to allow switching companions between all available roles is a double-edged sword that results in a harsh level of homogenization while it brings some convenience.You can buy cheapest swtor credits and enjoy best service on swtor2credits.

Cross-role feature leads to companion homogenization in Kotfe

Most of players would be ecstatic when first heard that BioWare has revamped the companion system and allowed all companions to take on all available roles (tank, DPS, or healer). Unfortunately, the price to pay for this flexibility is an incredibly harsh level of homogenization. Functionally, all companions play the same way as BioWare took an axe to companion abilities and gave all companions of certain types the same abilities in each role. This feature is shown mostly on HK-51, a for-pay companion that was completely gutted of his unique gameplay. Except for homogenization of its skills, his unique Terminate mechanic was also removed. Basically, HK Terminate allows them to store charges on each kill and then gain the ability to take out an enemy after stacking up five charges. However, he has now got the same moves as all other companions. So you can see that there’s not much difference from one companion to another, except for their influence levels.

Bioware should remain the core ability sets of companions

These changes give players much convenience. Just imagine that you can choose and explore with any interesting and cool companions without considering whether its’ ability is a good match for your combat style. These also meet the goals of Bioware to remove Companion Usage Barriers and create a versatile and expandable companion system. However, BioWare simply went too far in gutting their kits. It is ok the generic ability sets being added for roles that companions didn’t have previously, but they just need to remain the core ability sets of every companion to make difference and keep a fun gameplay. The overall package is still excellent, but there were just some fixes to make the compelling feature of the expansion possible.

It's not all gloom on companions, though. In addition to the appreciated role flexibility, there are so many more to choose with the addition of Alliance system. What's more, the companions in Kotfe are far more nuanced in personality than they were in the origin stories. Want to explore with your companions now? Swtor credits cheap with 10% off on Swtor2credits will help you to get a faster process!

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Issued By grace
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Categories Games
Last Updated November 4, 2015