Global Game Camera Market by Manufacturers, Regions, Type and Application, Forecast to 2021


Posted October 14, 2016 by globalinforesearchma

A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance

 
A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.

Published by: GIR (GlobalInfoResearch)
Catalog: Consumer Goods
Publishing Date: Aug 2016
Single User License: USD 3480
Corporate Users License: USD 4680
Delivery time: 24 hours
Pages: 113
Tables and Figures: 133

Full information :[url]http://www.globalinforesearch.com/goods.php?id=684[url]

Scope of the Report:

This report focuses on the Game Camera in Global market, especially in North America, Europe and Asia-Pacific, Latin America, Middle and Africa. This report categorizes the market based on manufacturers, regions, type and application.

Market Segment by Manufacturers, this report covers
Prometheus Group
Vista Outdoor
Wildgame Innovations
Bgha Inc.
Moultrie
Reconyx
Spypoint
Cuddeback
GSM Outdoors
Bolymedia

Market Segment by Regions, regional analysis covers
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
Latin America, Middle and Africa

Market Segment by Type, covers
Pixel 12MP

Market Segment by Applications, can be divided into
Entertainment
Hunting
Research
Others

There are 13 Chapters to deeply display the global Game Camera market.

Chapter 1, to describe Game Camera Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Game Camera, with sales, revenue, and price of Game Camera, in 2015 and 2016;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2015 and 2016;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Camera, for each region, from 2011 to 2016;

Chapter 5, 6, 7 and 8, to analyze the key regions, with sales, revenue and market share by key countries in these regions;

Chapter 9 and 10, to show the market by type and application, with sales market share and growth rate by type, application, from 2011 to 2016;

Chapter 11, Game Camera market forecast, by regions, type and application, with sales and revenue, from 2016 to 2021;

Chapter 12 and 13, to describe Game Camera sales channel, distributors, traders, dealers, appendix and data source.


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Issued By Globalinforesearch
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Categories Business , Consumer , Research
Last Updated October 14, 2016