Dev Blog | NXT - Gielinor in a New Light


Posted March 16, 2016 by yinzhenggang123

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This week's NXT Dev Blog is a deep-dive into how our brave graphics architects tackled the challenge of making RuneScape's 15 years of content look great and perform well on an unprecedented range of hardware, using a unique range of rendering techniques, both old and new.

If you're an [url=http://www.vgolds.com/runescape2007/gold/121-3-1.html/]RuneScape 2007 Gold[/url] aspiring graphics developer or tech enthusiast, this'll be of special interest – read on!

Until now, previous dev blogs have only really scratched the surface in terms of describing some of the exciting features that make the new RuneScape client so awesome. This blog will take a more detailed look at some of those features, how they're implemented, including a discussion of the rationale behind why such features were adopted.

One of the biggest challenges [url=http://www.vgolds.com/avabel/gold/421-3-1.html/]AVABEL Gold[/url] during NXT's development has been improving visual fidelity and performance while ensuring the game still looks like the RuneScape you all love. This is how we've achieved it.
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Last Updated March 16, 2016