Gamification Market 2021
Erudite analysis study of report titled Global Gamification Market has published by Absolute Markets Insights. The report provides statistical analysis thus providing crucial information on economic factors such as price, shares, revenue. The global Global Gamification Market is expected to grow at CAGR of 26.15% during the forecast period of the 2027 year. Distinctive techniques such as primary and secondary research methods have been scrutinized in the report to discover, study and analyze the market information.
The global gamification market was valued at US$ 6397.81 Mn in 2018 and is anticipated to witness a compound annual growth rate of 26.15% over the forecast period.
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Major Key Players:
Some of the players operating in the gamification market are Ambition, Aon plc., Axonify Inc., Bunchball Inc., Gamifier, Inc., Growth Engineering, Hoopla, IActionable, Influitive, KNOLSKAPE Solutions, Microsoft, MPS Interactive Systems Limited, NIIT LTD., PentaQuest Pty Ltd and Scrimmage amongst others..
Key findings of the report:
The recent outbreak of COVID-19 pandemic has further inflated the adoption of online medium from people for shopping, learning and entertainment purpose, which is expected to positively affect the demand of gamification market from businesses for engaging with these users.
Employee engagement application is witnessing high growth as human resource departments of various organizations are using gamification to enhance productivity of their employees and participation in corporate training
Gamification of learning is enhancing student engagement and is making learning activity more interactive. Promotion of gamification of learning by government entities is encouraging educational institutes to adopt these solutions thus, increasing the share of education vertical in gamification market.
North America accounted for the highest market share in 2018. Asia Pacific is anticipated to register the highest growth rate over the forecast period due to the flourishing e-commerce industry, which is likely to will create higher demand for game-based solutions so as to increase customer engagement and improve sales.
Gamification Market By Geography
Rest of North America
Rest of Europe
Rest of Southeast Asia
Rest of Asia Pacific
Middle East and Africa
Rest of Middle East & Africa
Rest of Latin America
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