‘World of Warcraft’ Attempts Successful Game to Film Crossover


Posted May 9, 2016 by tongxiang

‘World of Warcraft’ Attempts Successful Game to Film Crossover

 
The “World of Warcraft” movie, “Warcraft,” is set to premiere this June, and by all accounts, the film looks promising as the fabled “good” video game movie. Despite looking like another CGI monstrosity, more than its contemporaries, the trailers and marketing materials advertise a fairly competent high-concept movie, challenging mainstream audiences with the retro, high fantasy visual aesthetic of WoW. Only a full release will allow a proper judgement of its success, but until then, gamers are still wondering why it seems impossible to make a good movie based on a video game.
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Video game movies have earned a bad reputation over the years. With few exceptions, movies based on video games tend to run the gamut of “terrible,” “merely tolerable” or “barely ironically good.”
On one end of the scale are travesties showcasing a terrible interpretation of the source material, or a poor cinematic talent with a video game title slapped on top of it, such as last year’s “Hitman: Agent 47,” “Alone in the Dark” or anything Uwe Boll made.You can Buy wow gold on www.igxe.com

On the other end, there are films, which are tolerable for their kitsch value or as relics of the early years of video game movies, such the original “Super Mario Bros.” movie or the “Double Dragon” movie. The lone exception to the bad reputation is the “Resident Evil” franchise, if only because it evolved into action schlock, which didn’t care about its source material.

What about “Warcraft” makes it seem like it might be a successful video game movie?
“Warcraft” seems to have learned the lesson many gamers have been trying to convey to Hollywood for a while: A good video game movie should make use of the setting and world of the game to tell its own story in a cinematic form. In other words, the movie should be a movie first, which then borrows recognizable elements to enhance or augment the movie.

Other movies have pulled off this feat before, but without explicit ties to one specific title. Recently, “Hardcore Henry” managed to make a fun, if extremely simplistic and gimmicky, film with the entire movie set in first-person. It’s obvious the creators were taking cues from first-person shooter games as “Hardcore Henry” uses a lot of the same tropes, including a silent protagonist, a support character who leads the protagonist and explicit goals and objectives explained directly to the audience.

Hopefully the route “Warcraft” is taking will be successful in selling a video game-based movie to the mainstream audiences.
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Last Updated May 9, 2016