Powering Play: Trends and Insights in the Social Gaming Market


Posted March 7, 2024 by swatimmr123

Social Gaming Market size was valued at US$ 27.16 Bn. in 2022 and the total revenue is expected to grow at a CAGR of 16.01% from 2023 to 2029, reaching nearly US$ 76.83 Bn.

 
Social Gaming Market Report Overview

The “Social Gaming Market” Research Report provides a comprehensive analysis of the current state of the Social Gaming industry. The report covers the present market landscape, historical market performance, production and consumption rates, demand and supply ratios, and revenue projections.

Social Gaming Market Report Scope and Research Methodology

The Social Gaming market has been analyzed at the global, regional, and country levels. The report provides a segment-wise and region-wise analysis of the Social Gaming market dynamics, including drivers, restraints, challenges, and opportunities. This makes the report a valuable resource for investors.The Social Gaming market size has been estimated using a bottom-up approach. Secondary research involved a review of annual and financial reports of leading manufacturers. Primary research involved interviews with key opinion leaders and Social Gaming industry experts, such as skilled front-line personnel, entrepreneurs, and marketing professionals. SWOT analysis was used to identify the strengths, weaknesses, opportunities, and threats of the Social Gaming key players in the industry.

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Social Gaming Market Regional Insights

The regional analysis in the report provides insights into the Social Gaming market in different countries by examining factors such as political, geographic, and buying behavior. These factors can have a significant impact on the Social Gaming market, and the report provides a detailed explanation of each factor. The report also includes information on the market size, growth rate, and import and export in all regions.

Social Gaming Market Segmentation

by Gender


Male
Female

Based on the Gender, the market is segmented into Male and Female. Both Male and Female segments are expected to grow rapidly at a CAGR of xx% and xx% during the forecast period 2023-2029. Men and women play social games virtually equally, with 52 percent and 48 percent, respectively, playing them more than once a month. Men, on the other hand, play on the PC and console at least once a month, compared to 35 percent and 23 percent of women, respectively. Female gamers value their social connections, with 39 percent discovering a game through friends or family and 20% through social media. Men are less likely than women to find games through friends or family. Instead, 26% of men learn about new titles from review or game sites, and 24% from online video channels.

by Age Group


13-18 Years
19-25 Years
26-35 Years
36-45 Years
46 Years and Above

by Revenue Generation


Advertisements
Virtual Goods
Lead Generation

Based on the Revenue Generation, the market is segmented into Advertisements, Virtual Goods, and Lead Generation. Lead Generation segment is expected to hold the largest market share of xx% by 2029. The key factor that is expected to drive the growth of the advertisement segment is the increasing use of the social gaming in the world. In 2022, the casual gaming segment's advertising revenues reached Rs 36 billion. With the amount of time spent gaming increasing, advertisers and companies are considering online casual gaming as a feasible way to reach their target customers. This is especially true now that online casual gaming has reached a broad demographic.

Social Gaming Key Players

1. Aeria Games GmbH (Germany)
2. Activision Blizzard, Inc. (USA)
3. Blizzard Entertainment, Inc. (USA)
4. King Digital Entertainment plc (UK)
5. Behaviour Interactive, Inc. (Canada)
6. DeNA Co., Ltd. (Japan)
7. Electronic Arts, Inc. (USA)
8. PopCap Games, Inc. (USA)
9. Etermax (Argentina)
10 GREE, Inc. (Japan)
11 Miniclip SA (Switzerland)
12 Peak Games (Turkey)
13 Playtech plc (Isle of Man, UK)
14 Pretty Simple (France)
15 Social Point (Spain)
16 Supercell (Finland)
17 SYBO Games (Denmark)
18 Wooga GmbH (Germany)
19 Zynga, Inc. (USA)

Key Questions answered in the Social Gaming Market Report are:

Which segment held the largest Social Gaming market share in 2024?
Which segment is expected to grow at a high CAGR during the forecast period?
Who are the Social Gaming key players in the industry?
Which Social Gaming market segment is expected to grow at a high rate during the forecast period?
What is the expected Social Gaming market size by 2030?
What are the main factors driving the growth of the Social Gaming market?
Which region has the largest Social Gaming market share?
What is the expected CAGR of the Social Gaming market during the forecast period?


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Key Offerings:

Past Market Size and Competitive Landscape (2019 to 2024)
Past Pricing and price curve by region (2019 to 2024)
Market Size, Share, Size & Forecast by different segment | 2023−2030
Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
Market Segmentation – A detailed analysis by segments with their sub-segments and region
Competitive Landscape – Profiles of selected key players by region from a strategic perspective
Competitive landscape – Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER’s analysis
Value chain and supply chain analysis
Legal Aspects of business by region
Lucrative business opportunities with SWOT analysis
Recommendations


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About Maximize Market Research:

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Issued By swatimmr
Business Address PUNE
Country India
Categories Advertising , Business , Industry
Tags social gaming market , social gaming market size , social gaming market share
Last Updated March 7, 2024