Max much more damaging and wards spells? More health/armor-more dmg u can take significance if you are magic predicated you wear light weight fabric robes and hoods, melee based builds like thieves/rogues/rangers/mauaders/archers gain in the healing, endurance,stealth passives out of medium. If you're the defender/fortress/juggernaut/tank installation you run all Heath and heavy armor piling armor evaluation and empowimg your enemy stat debuff effect, and solidifying your blocking/bashing skill holding enemy attention taking as much of unwanted side effects and absorbing all you can of your group's harm.
Dps is achieved by putting everything into max stat. Healing abilities gain from attack power and max rThe Elder Scrolls Bladesurces. Second point: don't you get rated materials towards end game, and the high quality update materials? Like you purchased chests with low char lv and got crap quality armor and weapons that's only great for its deconstruction so that you are able to use materials to level your crafting trees. Enabling you to use, equip, and upgrade better more superior graded materials. At beginning and you get weak common (mats) substances like steel and mask and maple but as you progress the leveling train and be crafting skill outlines and you unlock passives and as the characters overall level gets higher you begin to discover the greater quality enchantments, ingredients and improved equipment made with stronger materials raising the defense, enchantment electricity or it is defensive blessings it received.
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