Plus that there are a lot of ways to gain free harm, certain different ways should be far more accessible, other than putting cubes in FM shop. The dearth of free stuffs additionally creates prohibited trade in pay2win facet, but we will not discuss that further, unless you guys want and say it is related with my main topic, that's the consequence of pay2win facet. Pay2win facet being a mixture of Nexon and players mentality faults.
If I need talk more about cap harm, because most classes have this exact same cap harm, it produces a kind of unbalance in courses mainly due to funding, which is being a great deal more pay2win. Dojo is a perfect example of class unbalance at cap amount too. And I also think cap harm is far too large. I thought a decrease cap is needed and marginally nerf boss HP, not scaling with the reduced cap because people can still solo end-game boss. They are end-game after all, but we could create a difficulty mode between normal and chaos boss.
Pretty much my idea about pay2win aspect and this current cap damage.Your thought men about it? Do you think cap harm is fine currently? What's the pay2win facet for you? Yay I created a briefer and more precise thread.
Maplestory The Marvel Machine (Bossing Destroyer) is Back
This is not a rant, this is my sincere opinion of an important aspect of this brilliant game, the value of these items in Maplestory 2 Mesos gets completely destroyed with the forthcoming Marvel Machine.