TzKal-Zuk system in runescape game


Posted May 4, 2017 by jessica1206

Now that system is in place, monsters that fill those waves can be developed and tied in, but there's one thing that is a little more important, and that is the matter of TzKal-Zuk, the final boss!

 
With less than a month to go until the release of The Inferno, Mods Ghost and Kieren are here to give you an update on our progress.
The last 2-3 weeks have solely been spent working very closely with Mod Ghost over on graphics to buy rs gold.
Imagine a screenshot of a really cool looking boss monster here
Normally in these sort of reports I'll go and talk about the issues we've had in development, but man, I don't think I can without spoiling some of the mechanics we've got at play here...
It all involved a bit of back and forth, since we're attempting to do something never quite done before. I produced a prototype, with placeholder graphics in place, to ensure I could develop the mechanics we designed.
At this stage I played with it a lot, there are a number of questions to ask myself...
Essentially, validating the design. Ideas can sound great on paper, but when you get to physically trying them, they may just not work at all! In this case, it worked incredibly well! I had other Jmods on the team give it a shot too, and offer their feedback early on.
Now acquiring assets from graphics, we were able to start visualising how this would all look, and this is where the back and forth happened a fair bit. Animations and timings are notoriously tricky to get right in RuneScript!
I'd fix one thing, and discover we needed to tweak an animation and this happened several times before we were all incredibly pleased with the final product!
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Issued By IGVault
Country United States
Categories Entertainment , Games
Tags buy rs gold , runescape game , tzkalzuk
Last Updated May 4, 2017