For the growth of business, Virtual reality market research report brings to light key market dynamics of sector. This Virtual reality report precisely describes historic data, present market trends, market environment, technological improvements, upcoming technologies and the technical progress in the related industry. All the data, facts, figures and information is backed up by well renowned analysis tools which include SWOT analysis and Porter’s Five Forces analysis. A number of steps are used while preparing this report by taking the inputs from a dedicated team of researchers, analysts and forecasters. Some of the prominent trends that the market is witnessing include increasing adoption of head-mounted displays (HMD) in gaming and entertainment sector, decline in the prices of displays and other hardware components of HMDs, use of VR for training and simulation in defence.
Virtual reality market is expected to reach USD 141.99 billion by 2027 witnessing market growth at a rate of 37.85% in the forecast period of 2020 to 2027.
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Key Manufacturers
Google,
Microsoft,
Facebook,
SAMSUNG ELECTRONICS,
HTC Corporation,
Sony Corporation,
Qualcomm Technologies,
EON Reality,
Vuzix Corporation,
CyberGlove Systems,
Ultraleap,
Sixense Enterprises Inc.,
,
Psious,
Firsthand Technology Inc.,
WorldViz,
Virtuix,
SURVIOS,
Zappar,
Total Immersion,
Blippar,
Merge Labs,
SpaceVR,
Surging level of investment in virtual reality market, rising digitalisation along with growing number of research activities for the development of advanced solutions, easy availability of devices at low price will likely to enhance the growth of the virtual reality market in the forecast period of 2020-2027. On the other hand, increasing penetration of architectural as well as in healthcare sector along with rising usages in aerospace and defence will further boost many opportunities that will lead to the growth of the virtual reality market in the above mentioned forecast period.
Increasing health concern along with high consumption of energy and display latency are acting as market restraints for virtual reality in the above mentioned forecasted period.
Key Segmentation
By Technology
Nonimmersive Technology,
Semi-Immersive and
Fully Immersive Technology
By Offering
Hardware,
Software,
VR Content Creation
By Device Type
Head-Mounted Displays,
Gesture-Tracking Devices,
Projectors & Display Walls
By Application
Consumer,
Commercial,
Enterprise,
Healthcare,
Aerospace & Defense
Regions Covered:
North America
US
Canada
Mexico
Europe
Germany
UK
Italy
France
Spain
Rest of Europe
Asia Pacific
Japan
China
India
Australia
New Zealand
South Korea
Rest of Asia Pacific
South America
Argentina
Brazil
Chile
Rest of South America
Middle East & Africa
Saudi Arabia
UAE
Qatar
South Africa
Rest of Middle East & Africa
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