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Posted June 24, 2014 by glenn27

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If you PC-faithful had been feeling a bit left out lately by Blizzard’s announcements of console-exclusive content for Diablo III, take heed, Nephalem, for you have not been forgotten. The first major content patch since Reaper of Souls‘ release is just around the corner, and Blizzard’s wizards have shared the first juicy details.

Greater Rifts

Guardians of regular Nephalem Rifts now have a chance to drop Greater Rift Keys, which you use at the Obelisk to open up special Greater Rifts for higher challenges and appropriately greater rewards. Unlike standard Rifts (how they work now, prior to this patch, at any rate; see below), every player needs to pay a Greater Key in order to enter; once inside, there’s race against a clock to fill up the progress bar with monster kills.

In order to take the pressure off of grabbing loot versus attaining better times, most monsters no longer drop loot during a Greater Rift, with the reward shifting to just the Rift Guardian. The amount that each kill advances the progress bar varies proportionally to how difficult the monster is, with tougher monsters advancing it further. You can’t resurrect at your corpse or in town when you die in Greater Rifts, but only at the last checkpoint. You also can’t teleport to other players, making it all the more important to stay alive and stick together.

If you complete the Greater Rift within the time limit, it advances to a higher difficulty level (or even one a few levels higher if you complete it quickly enough). These difficulty levels are separate from the standard Normal-Torment settings. If the timer runs out, your current Greater Rift run comes to an end and another Greater Rift Key is needed to begin anew.

Some of these differences also trickle down into regular Rifts, such as scaling the progress meter to monster difficulty. The entry mechanism is also set to be changed, requiring everyone entering to pay a single key fragment rather than one player spending five from his or her inventory to open it. This likely spells the end of the Rift it Forward community, in which low-level players open rifts for high-level players in exchange for loot and shards.

Legendary Gems

As a greater reward to match the new challenges in Greater Rifts, Patch 2.1 introduces Legendary Gems. These coveted socketables add special Legendary powers when used, though they can only be inserted into rings and amulets. Once found you never have to worry about the gems becoming obsolete, because they are infinitely upgradeable by completing subsequent Greater Rifts. The higher you place in a Greater Rift, the more likely it is that your gem will be upgraded. Legendary Gems are still undergoing substantial iteration, so the developers have not yet shared any other details.
Hot summer sale! Diablo 3 paragon level are now on hot sale with a price reduction of 30% off at diablo3star .
Meanwhile,Extra 10% off free discount code “DD10OFF” for all D3 products to save a lot of moeny from http://www.diablo3star.com/
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Last Updated June 24, 2014