Metaverse in Entertainment Market Strategic Assessment Of Evolving Technology, Growth Analysis, Scope And Forecast To 2028


Posted December 2, 2022 by bindi8

We surveyed the Metaverse in Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

 
This report contains market size and forecasts of Metaverse in Entertainment in Global, including the following market information:



Global Metaverse in Entertainment Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
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The global Metaverse in Entertainment market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Mobile Mobile Platform Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Metaverse in Entertainment include Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin and Roblox Corp and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the Metaverse in Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.



Total Market by Segment:



Global Metaverse in Entertainment Market, by Type, 2017-2022, 2023-2028 ($ millions)



Global Metaverse in Entertainment Market Segment Percentages, by Type, 2021 (%)



Mobile Mobile Platform
PC Mobile Platform


Global Metaverse in Entertainment Market, by Application, 2017-2022, 2023-2028 ($ millions)



Global Metaverse in Entertainment Market Segment Percentages, by Application, 2021 (%)



Aldult
Child


Global Metaverse in Entertainment Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)



Global Metaverse in Entertainment Market Segment Percentages, By Region and Country, 2021 (%)



North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa


Competitor Analysis



The report also provides analysis of leading market participants including:



Key companies Metaverse in Entertainment revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Metaverse in Entertainment revenues share in global market, 2021 (%)


Further, the report presents profiles of competitors in the market, key players include:



Aomen City
Epic Games Inc.
Hungama Digital Media Entertainment Pvt. Ltd.
Meta Platforms Inc.
Niantic Inc.
OverActive Media Corp.
Qualcomm Inc.
Queppelin
Roblox Corp
Tetavi Ltd.

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Categories Media , Research , Technology
Tags metaverse in entertainment market , metaverse in entertainment , entertainment , metaverse , metaverse in entertainment market size , metaverse in entertainment market trends , metaverse in entertainment market share , metaverse in entertainment market analysis
Last Updated December 2, 2022