The Key Areas for Investments in Global Esports Market, Application & Geography - Analysis & Forecast (2021-2030)

Posted November 27, 2021 by bhandvalkar

Informative data about Esports Market has been published by Absolute Markets Insights. To make some significant decisions in the businesses primary and secondary exploratory techniques have been used to analyze the data effectively.

Informative data about Esports Market has been published by Absolute Markets Insights. To make some significant decisions in the businesses primary and secondary exploratory techniques have been used to analyze the data effectively. Different economic attributes of businesses have been brought into light to give a clear idea about financial budget of several industries. It covers several application segments to understand the applicable areas of Esports sector. Competitive landscape of global Esports companies has been studied to understand the competitive products and services across the globe. For effective global regional outlook analysts of the report examines global regions such as, North America, Latin America, Japan, Asia-Pacific, and India on the basis of productivity, manufacturing base and raw material.

It covers different aspects of businesses to boost the performance of the companies. To present data effectively, it uses numerous graphical presentation techniques such as, charts, graphs, pictures and tables. Additionally, it focuses on technological platforms, tools and methodologies, which helps to boost the performance of the industries. It includes prevalence of driving factors that will accelerate the progress of the businesses. In addition to this, some internal and external restraining factors have been included to know about risks and challenges in front of the businesses. It offers a several sales strategies to discover the global opportunities that will open the new platforms to get clients rapidly.

Browse the full report description, along with the ToCs and List of Facts and Figures @

In terms of revenue, global esports market was valued at US$ 866.97 Mn in 2020 and is anticipated to grow at a CAGR of 26.2% over the forecast period (2021-2030). The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.

Esports is a multiplayer game format, wherein the participants compete in different gaming tournaments in a virtual environment. The esports ecosystem comprises of game publishers or the game makers, external league organizers and the streaming platforms. The esports game players are offered lucrative incentives as prize money, to enhance their motivation in the competition. The game layout has also attracted a large number of viewers, both watching live, i.e., in person and also through online sources. The viewership of esports has seen a monumental shift over the years, and is estimated to cross more than 500 million viewers mark over the years. Hence, the worldwide growth in global audience rate of the tournaments is attracting existing and new game developers to capitalize on this trend, thereby influencing the growth of global esports market.

The mammoth growth of the industry has lured several organizations to undertake investments and strategic initiatives to capitalize on the prevailing opportunity. Venture capital and private equity firms are investing rapidly into the start-ups operating in the sector. In 2018, an investment of about US$ 4.5 billion was brought into the industry by venture capitals, private equity firms and family offices amongst others. The areas within the esports ecosystem which attracted most funds included esports game developers, media platforms and advertising and team organizations. Integration of analytics by the game developers in their esports tournaments has enabled optimizing on the data extracted through these games. Hence, growing investments from multiple sectors in the global esports market is expected to influence the industry growth over the forecast period.

Scope of the report:

Base Year: 2015-2020
Forecast period: 2021-2030
Segments Covered: By Revenue Stream, By Game Type, By Game Platform, By Competition Type
Various Analyses Covered: Global, Regional & Country Level Analysis, Segment-Level Analysis, Drivers, Challenges, Opportunities, Challenges, PESTLE Analysis, Porter's Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities
Regions Includes: North America, Europe, Asia Pacific, Middle East and Africa, Latin America
Key Companies Profiled: Activision Publishing, Inc., BANDAI NAMCO Entertainment America Inc., CAPCOM CO., LTD., Electronic Arts Inc., Epic Games, Inc., Gameloft, Hi-Rez Studios, INC., Konami Digital Entertainment, Microsoft (343 Industries), mixi, Inc., NetEase, Inc., Nintendo., Psyonix LLC (Rocket League), Riot Games, Sega, Sony Corporation, Super Evil Megacorp, Supercell Oy, Take-Two Interactive Software, Inc., Tencent, Ubisoft Entertainment, Valve Corporation, and ZENIMAX MEDIA INC. amongst others.
Global Esports Market Segmentation:

By Revenue Stream

Consumer Ticket Sales
Media Rights
Streaming and Advertising
Consumer Contribution
By Game Type

First Person Shooters
Real Time Strategy
Multiplayer Online Battle Arena
Others (Sports, Fighting Games Etc.)
By Game Platform

By Competition Type

Minor League
Major League
Contact Us:

Company: Absolute Markets Insights

Email id: [email protected]

Phone: +91-740-024-2424

Contact Name: Shreyas Tanna

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Issued By Kavita Sharma
Country India
Categories Business
Tags esports , esports market , esports research
Last Updated November 27, 2021