In-flight Entertainment (IFE) Market Expected To Achieve USD 10400 Million By 2022


Posted November 16, 2018 by bhaktidi12

Global In-flight Entertainment (IFE) Market Report 2018 explores future trends for supply, demand and market growth rate, market size, prices, trading, competition and value chain.

 
Global In-flight Entertainment (IFE) Market Overview:

According to Market Analyst, Global In-flight Entertainment (IFE) Market is projected to grow at a healthy growth rate from 2018 to 2022.

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The In-flight Entertainment (IFE) market was valued at 3650 Million US$ in 2017 and is projected to reach 10400 Million US$ by 2022, at a CAGR of 14.0% during the forecast period.

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility. In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. The Major Factor of In-flight Entertainment (IFE) Market include the need to enhance the passenger experience, technological developments, and an increase in aircraft deliveries.

In-flight Entertainment (IFE) Market is segmented based on Aircraft Type, End user, Product Type and by region. On the basis of Aircraft Type, the global In-flight Entertainment (IFE) market is segmented as Narrow-body Aircraft, Wide-body Aircraft, Very Large Aircraft, Business Jets. The narrow-body aircraft segment of the in-flight entertainment & connectivity market is projected to grow at the highest CAGR during the forecast period due to the increase in narrow-body aircraft deliveries worldwide. Based on End User, Market is sub segmented into OEM and Aftermarket. The OEM segment is expected to grow at a higher CAGR during the forecast period, as compared to the aftermarket segment.

In term of Product Type, In-flight Entertainment (IFE) Market further segmented into IFE Hardware, IFE Connectivity, IFE Content. The IFE content segment is projected to grow at the highest CAGR from 2018 to 2022 due to the increasing use of onboard WI-FI service by passengers for web browsing, content streaming, SMS, e-mail, destination information, concierge services, and other airline information during air travel.

Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry. North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry. Asia Pacific expected to hold the largest share of the In-flight Entertainment (IFE) Market by 2022, and it holds a tremendous potential for the market in the coming future owing to the increasing aircraft deliveries and rising passenger traffic in this region.

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The Market is segmented and projected on the basis of major key player’s:

1 Gogo LLC

2 Global Eagle Entertainment, Inc.

3 Thales Group

4 Zodiac Aerospace

5 Honeywell International

6 Panasonic Avionics Corporation

7 Viasat Inc.

8 Rockwell Collins

9 Lufthansa Systems GmbH & Co. Kg

10 SITAONAIR

The Market is segmented and projected on the basis of major Region Segmentation

1 North America Country (United States, Canada)

2 South America

3 Asia Country (China, Japan, India, Korea)

4 Europe Country (Germany, UK, France, Italy)

5 Other Country (Middle East, Africa, GCC)

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Key Questions Answered in this Report:

1 How has the In-flight Entertainment (IFE) market performed so far and how will it perform in the coming years?

2 What will the market size be in 2022?

3 What are the key factors driving the In-flight Entertainment (IFE) Market?

4 What are the challenges to market growth?

5 What is the structure of the In-flight Entertainment (IFE) industry and who are the key players?

6 What are the market opportunities and threats faced by the key players?

7 What are the profit margins in the In-flight Entertainment (IFE) industry?

TABLE OF CONTENTS

1 Report Overview

2 Global Growth Trends

3 Market Share by Manufacturers

4 Market Size by Type

5 Market Size by Application

6 Production by Regions

7 In-flight Entertainment (IFE) Consumption by Regions

8 Company Profiles

9 Market Forecast: Production Side

10 Market Forecast: Consumption Side

11 Value Chain and Sales Channels Analysis

12 Opportunities & Challenges, Threat and Affecting Factors

13 Key Findings

14 Appendix

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Country India
Categories Entertainment
Tags global inflight entertainment ife market , inflight entertainment ife , inflight entertainment ife industry analysis , inflight entertainment ife market
Last Updated November 16, 2018