Gaming Peripheral Industry to Grow at 13.33% CAGR to 2020


Posted August 6, 2016 by anushkarane786

Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming.

 
Global Gaming Peripheral Market 2016-2020 is the latest addition to Sandlerresearch.org industry research reports collection.
Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted as a profession, which is directly impacting the growth of the global gaming peripheral market.

The analysts forecast Global Gaming Peripheral Market to grow at a CAGR of 13.33% during the period 2016-2020.

Covered in this Report
This report covers the present scenario and the growth prospects of the global Gaming Peripheral market for 2016-2020.

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Key regions
• Americas
• APAC
• EMEA

Key vendors
• Corsair Components
• Logitech International S.A.
• Mad Catz Interactive Inc.
• Razer
• SteelSeries

Other prominent vendors
• Cooler Master
• Creative
• Gioteck
• Kingston
• Microsoft
• Plantronics
• ROCCAT
• Sennheiser
• Sentey
• Sharkoon
• Skullcandy (ASTRO Gaming)
• Sony
• Thrustmaster
• Tt eSPORTS
• Turtle Beach

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Market driver
• Easy gameplay
• For a full, detailed list, view our report

Market challenge
• High price of gaming-specific peripherals
• For a full, detailed list, view our report

Market trend
• Improved noise-cancellation mechanism
• For a full, detailed list, view our report

Key Questions Answered in this Report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

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Issued By anushka rane
Country United States
Categories Business
Tags gaming peripheral market , information technology , market research reports
Last Updated August 6, 2016