For those of you that may have missed this week's Q&A, we discussed the unfortunate delays with the release of 07 runescape gold the Portal Nexus, something we'd hope to have included with this week's game update. We expect the Portal Nexus to be ready for release in the coming weeks, depending on any issues found during the QA process.
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Mod Maz has been leading this project and was kind enough to provide us with an update on how things have been going so far. The following words are from her.The project is now in testing! This means that the majority of dev is complete and we're down to feedback points and any bugs that QA may find. The most enjoyable thing about working on this project was actually how satisfying it was when I plugged the room and hotspots in and was able to add my own in a test world!
The fully upgraded Portal Nexus teleport configuration menu.
The above image shows off the rather elaborate Nexus Portal configuration menu. From here you're able to drag and drop the various teleports you've unlocked into the available slots and select which of these acts as the left-click. The order in which these appear in the "Slots" list defines how they appear on the teleport interface, highlighted a little further down in this post. Once you've paid for a teleport, it will be permanently unlocked to use freely, so long as you keep it in the slotted list, and the Nexus Portal exists. If you unslot it or delete the nexus or room, you will have to pay again. Rearranging teleports in the slotted list or changing your left click option is free. If you remove the Nexus Portal for any reason, you'll need to repurchase the teleport unlocks! There is a warning telling you of this to ensure you really want to remove them.
By far the biggest challenge with the Portal Nexus has to be the same reason it's had to be delayed, for now. There was a very elusive interface bug which neither Ash nor I could find for hours. We thought it might be an engine bug, but it turned out to be a component that was blocking clicks that was unhidden when it should have been hidden. Because the component was an invisible one... It was quite hard to see!
We are certainly going RuneScape 2007 gold to do new sound effects, and have plans to keep on improving the existing sounds, not too sure about what music we will use yet though.We are still deciding what songs to rework and what to keep certainly there are lots of cave tunes that will stay.
Absolutely we love to compliment the graphics and storylines in RS and having good quality for our audio has always been wanted, now we are lucky enough to have the technology to make tons of audio improvements.It would be great to voice the whole game eventually but there is a lot of it. We try and voice as much as possible. When we get the opportunity I'd like to go back and voice some older content. It would be great to voice a lot of the NPC's for more immerse incidental voices.
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